Metawar: The Art and Science of Conflict in the Metaverse - Winn Schwartau 🇬🇧

Reality Distortion, Dis-information Warfare, Cognitive Infrastructure Manipulation, and Hacking Control of the Human Experience for God & Country, Power & Profit

By Winn Schwartau, the ”Civilian Architect of Information Warfare” (Commodore Pat Tyrrell OBE Royal Navy, 1996) and author of Information Warfare: Chaos on the Information Superhighway

A long time ago, on June 27, 1991, I testified before the US Congress and warned that the then-emerging internet was ripe for Cyberterrorism, Cyberwar, Cybercrime, the loss of privacy, and a potential Electronic Pearl Harbor. I called it Information Warfare.

One Congressman asked me that day, Mr. Schwartau, why would the bad guys ever want to use the internet? which, fast-forwarded more than three decades to today now reads, Mr. Schwartau, why would the bad guys ever want to use the metaverse?

Today, tens of billions of dollars and euros are being spent by global technology giants to digitally terraform the first generation of simulations; multi-user interactive virtual worlds with varying degrees of immersion, meant to captivate and addict hundreds of millions of people to a new realities.

They propound the vast benefits the Metaverse brings to humankind. I call it an existential threat to humanity.

Metawar is the art of applying science to create alternate realities, so immersive, as to be indistinguishable from our default reality; the one we have been born into. When technology can do that, we will have reached the meta point, from which there may well be no escape.

Join me on a tour of the 6th domain of conflict:

It’s called Metawar and the battle is for control of your mind and your reality. And it scares the hell out of me.

With metawar, the attack surfaces and vectors are not silicon devices or binary coded instructions as with information warfare. Metawarriors target living carbon bio-chemical systems and the highly malleable imperfect probabilistic nature of the human sensory systems and the mind.

We will examine the history of the metaverse since 1920, learn about Mass Social Engineering through the addictive qualities of technology and immersive experiences which define our beliefs and behavior.

As technologies mature, we will reach the Metapoint; when the immersion and simulated experience cannot be distinguished from our current default reality.

Join me on a tour of the 6th domain of conflict:

It s called Metawar and the battle is for control of your mind and your reality. And it scares the hell out of me.

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The Art of Metawar: Hacking & Weaponizing the Metaverse to Redefine Reality